Second Board Game Night

Well we had another game night.

And we played Mysterium with me and my wife’s good friend Rich and Hannah.

It also the first time we had played with the Hidden Signs expansion to Mysterium. Steff bought it as a christmas present for me. And as a strange twist fate so did Rich and Hannah.

Mysterium is a game for three to seven players. Were one plays as a ghost who was badly murdered and one to six psychics who investigate the bad murder. The ghost can only communicate with the psychics through dreams. These dreams are given to the ghost in the form a hand of seven exquisitely drawn cards. The Ghost gives a number cards to each of the psychic each hour. The hours function as turns of the game and you get seven of these. The psychics each have to use the dreams to figure out who their individual murder suspect is. When you have got all of the individual murder suspects the ghost will give up three cards to psychics to guess as a group who the actually was the bad murderer was.

One the standout features is how beautiful the card arts is.

Now that brief description does not even come close to the joy of how great guessing the right is. Or the frustration of being given another card that confuses your thoughts rather than enlightening them. You work as a team to figure out what the dream and it is that discussion aspect that is the fun part of the game. And also to view as the ghost.

There was times when I was the ghost and I heard my friends talk to each other. One would have an idea but it not to be quite right. Another would have a light bulb moment and guess the right answer but the group discussion would lead to a totally different answer. You as the ghost can do nothing to set them on the correct path. The one instruction you have as the ghost is that you can under no circumstances talk or indicate that the psychics are right or wrong. And you can only confirm with a knock whether they are right or wrong.

It is in essence and excellent dinner party game. Because it is collective victory or nothing then you want others to succeed and have a vested interest in their success. If you want to win the game then everybody has to succeed. As opposed the to Cluedo which when I last played it devolved into a guess who blocking session because we all guessed at the answer at the same time and then spent of the game stopping other from succeeding.

The reason why I say dinner party game as apposed to party game. It is more relaxed and perfect with candle light. There are other games such as One Night Werewolf and Funemployed which function better with larger more bombastic groups.

[Update]

I have recently played this with my parents who enjoyed once they got the hand of it and my parents only really play Trivial Pursuit as a rule.

Thanks to Libellud as their website has excellent materials for press. Their sister company Asmodee Digital even have a Mysterium App for iOS, Android and Steam. Shame that Asmodee Digital’s Website is a bit simple.

Shadow Complex Remastered

Shadow Complex

Well I bought the remastered version of Shadow Complex. It is currently on Sale on the PS4 with an extra 15% of for Playstation Plus members. Not bad value at £5.59.

I brought it on the Xbox 360 when I was suffering from a severe chest infection and could not leave my bed. I enjoyed it then and still do. It is a fun mix of Metroidvania mixed with 2.5d shooter. I also like the amour and mecha design. You will have seen ChAIR designs in Infinity Blade 1-3 on iOS.

Shadow Complex
Shadow Complex Remastered ©Epic Games.

Now the remastered version does not seem to add any thing to it as far as I can see. I mean it clearly high rez and it seems the animation is smoother. But if you ask me to tell you were the one hundred plus addition and enhancements I simply could not tell you. Now I looked online and one review mentioned the extra close combat animation but which ones are new I could not tell. Only place I could find any information about the addition was on Steam were they mentioned a ‘bonus proving grounds’.

Well I guess it does not matter really.

The game is still a fun blast to play. Just don’t expect a great story or even much of one. The story is not where is it is at.
You play a young man chasing a women in to a forest 1and the forest just happens to be on top of secret military base. And that is it for the introduction. Most of the rest of the plot is told with over heard conversations and flash backs. There is much to be said for a game that sticks you directly into the gameplay without burdening you with a lot of exposition.

What interest me the most is something else. A lot of what is missed with games these days is the idea that games are created in isolation and come completed in perfect form. This is barely the case and missed by a lot of gamers. Hence the furore around No Man’s Sky.

When they first Shadow Complex on Xbox 360 in 2009 they advertised connection to Orson Scott Card. I faulty remembered that he had created it with ChAIR. But a quick wikipedia check revealed that ChAIR licensed it to Orson Scott Card2. But in the new version there is not mention of Orson Scott Card two Empire Duet novels3. The only thing on the Epic’s website is that story was penned by Peter David.

As did some quick check I found that the founder of ChAIR Entainment, the epically named Donald Mustard, worked on another gamed called Advent Rising. It was not a very good game but it story was written by Orson Scott Card and Cameron Dayton.

There is a good article on wikipedia that goes in to the detail of creation and how a chance to work with apple diverted them to create Infinity Blade.

What this tells me is that if you don’t do the research it is very easy to have preconceptions the colour your views. I thought that Orson Scott Card’s history related to his anti gay marriage issue had caused bad blood between him and ChAIR. Not only was I misinformed, I was factually inaccurate. But it does lead me to think that some time some of the most interesting aspects to a game are related to the story that happens behind the scenes. How sometimes small mishaps shape how came is created or released. And sometimes a company greed can cause it to reach even greater heights only to crash.

TLDR

I recommend Shadow Complex if you want fun without the expectation of plot it is worth a check .

 

Also recommend the article on the fall of Lionhead Studio by Wesley Yin-Poole on  Eurogamer.